hermes-client/Chat/Groups/Permissions/GroupPermissionManager.cs

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C#
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using System.Collections.ObjectModel;
using Serilog;
namespace TwitchChatTTS.Chat.Groups.Permissions
{
public class GroupPermissionManager : IGroupPermissionManager
{
private PermissionNode _root;
private ILogger _logger;
public GroupPermissionManager(ILogger logger)
{
_logger = logger;
_root = new PermissionNode(string.Empty, null, null);
}
public bool? CheckIfAllowed(string path)
{
var res = Get(path)?.Allow;
_logger.Debug($"Permission Node GET {path} = {res?.ToString() ?? "null"}");
return res;
}
public bool? CheckIfAllowed(IEnumerable<string> groups, string path) {
bool overall = false;
foreach (var group in groups) {
var result = CheckIfAllowed($"{group}.{path}");
if (result == false)
return false;
if (result == true)
overall = true;
}
return overall ? true : null;
}
public void Clear()
{
_root.Clear();
}
public bool Remove(string path)
{
var node = Get(path);
if (node == null || node.Parent == null)
return false;
var parts = path.Split('.');
var last = parts.Last();
if (parts.Length > 1 && parts[parts.Length - 1] == node.Parent.Name || parts.Length == 1 && node.Parent.Name == null)
{
node.Parent.Remove(last);
_logger.Debug($"Permission Node REMOVE priv {path}");
return true;
}
return false;
}
public void Set(string path, bool? allow)
{
var node = Get(path, true);
node.Allow = allow;
_logger.Debug($"Permission Node ADD {path} = {allow?.ToString() ?? "null"}");
}
private PermissionNode Get(string path, bool edit = false)
{
return Get(_root, path.ToLower(), edit);
}
private PermissionNode Get(PermissionNode node, string path, bool edit)
{
if (path.Length == 0)
return node;
var parts = path.Split('.');
var name = parts.First();
var next = node.Children?.FirstOrDefault(n => n.Name == name);
if (next == null)
{
if (!edit)
return node;
next = new PermissionNode(name, node, null);
node.Add(next);
}
return Get(next, string.Join('.', parts.Skip(1)), edit);
}
}
internal class PermissionNode
{
public string Name { get; }
public bool? Allow
{
get
{
var current = this;
while (current._allow == null && current._parent != null)
current = current._parent;
return current._allow;
}
set => _allow = value;
}
public int Priority;
internal PermissionNode? Parent { get => _parent; }
public IList<PermissionNode>? Children { get => _children == null ? null : new ReadOnlyCollection<PermissionNode>(_children); }
private bool? _allow;
private PermissionNode? _parent;
private IList<PermissionNode>? _children;
public PermissionNode(string name, PermissionNode? parent, bool? allow)
{
Name = name;
_parent = parent;
_allow = allow;
}
internal void Add(PermissionNode child)
{
if (_children == null)
_children = new List<PermissionNode>();
_children.Add(child);
}
internal void Clear() {
if (_children != null)
_children.Clear();
}
public void Remove(string name)
{
if (_children == null || !_children.Any())
return;
for (var i = 0; i < _children.Count; i++)
{
if (_children[i].Name == name)
{
_children.RemoveAt(i);
break;
}
}
}
}
}