Fixed directory creation when no directory is mentioned for certain redeemable actions. Undid property name change for Twitch Redemption Id.
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4099322ce2
commit
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@ -29,7 +29,7 @@ namespace TwitchChatTTS.Hermes.Socket.Requests
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}
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}
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_redemptions.Add(redemption);
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_redemptions.Add(redemption);
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_logger.Information($"A new redemption has been created [redemption id: {redemption.Id}][twitch redemption id: {redemption.TwitchRedemptionId}]");
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_logger.Information($"A new redemption has been created [redemption id: {redemption.Id}][twitch redemption id: {redemption.RedemptionId}]");
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}
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}
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}
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}
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}
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}
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@ -29,9 +29,9 @@ namespace TwitchChatTTS.Hermes.Socket.Requests
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}
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}
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if (_redemptions.Update(redemption))
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if (_redemptions.Update(redemption))
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_logger.Information($"A redemption has been updated [redemption id: {redemption.Id}][twitch redemption id: {redemption.TwitchRedemptionId}]");
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_logger.Information($"A redemption has been updated [redemption id: {redemption.Id}][twitch redemption id: {redemption.RedemptionId}]");
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else
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else
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_logger.Warning($"Failed to update an existing redemption [redemption id: {redemption.Id}][twitch redemption id: {redemption.TwitchRedemptionId}]");
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_logger.Warning($"Failed to update an existing redemption [redemption id: {redemption.Id}][twitch redemption id: {redemption.RedemptionId}]");
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}
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}
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}
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}
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}
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}
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@ -93,7 +93,7 @@ namespace TwitchChatTTS.Twitch.Redemptions
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public void Add(Redemption redemption)
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public void Add(Redemption redemption)
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{
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{
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_redemptions.Add(redemption.Id, redemption);
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_redemptions.Add(redemption.Id, redemption);
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Add(redemption.TwitchRedemptionId, redemption);
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Add(redemption.RedemptionId, redemption);
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}
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}
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private void Add(string twitchRedemptionId, string redemptionId)
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private void Add(string twitchRedemptionId, string redemptionId)
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@ -171,15 +171,33 @@ namespace TwitchChatTTS.Twitch.Redemptions
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switch (action.Type)
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switch (action.Type)
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{
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{
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case "WRITE_TO_FILE":
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case "WRITE_TO_FILE":
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Directory.CreateDirectory(Path.GetDirectoryName(action.Data["file_path"])!);
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{
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await File.WriteAllTextAsync(action.Data["file_path"], ReplaceContentText(action.Data["file_content"], senderDisplayName));
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string path = action.Data["file_path"];
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_logger.Debug($"Overwritten text to file [file: {action.Data["file_path"]}][chatter: {senderDisplayName}][chatter id: {senderId}]");
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if (string.IsNullOrWhiteSpace(path))
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break;
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return;
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string? directory = Path.GetDirectoryName(path);
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if (!string.IsNullOrWhiteSpace(directory))
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Directory.CreateDirectory(directory);
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await File.WriteAllTextAsync(path, ReplaceContentText(action.Data["file_content"], senderDisplayName));
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_logger.Debug($"Overwritten text to file [file: {action.Data["file_path"]}][chatter: {senderDisplayName}][chatter id: {senderId}]");
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break;
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}
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case "APPEND_TO_FILE":
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case "APPEND_TO_FILE":
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Directory.CreateDirectory(Path.GetDirectoryName(action.Data["file_path"])!);
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{
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await File.AppendAllTextAsync(action.Data["file_path"], ReplaceContentText(action.Data["file_content"], senderDisplayName));
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string path = action.Data["file_path"];
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_logger.Debug($"Appended text to file [file: {action.Data["file_path"]}][chatter: {senderDisplayName}][chatter id: {senderId}]");
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if (string.IsNullOrWhiteSpace(path))
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break;
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return;
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string? directory = Path.GetDirectoryName(path);
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if (!string.IsNullOrWhiteSpace(directory))
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Directory.CreateDirectory(directory);
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await File.AppendAllTextAsync(path, ReplaceContentText(action.Data["file_content"], senderDisplayName));
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_logger.Debug($"Appended text to file [file: {action.Data["file_path"]}][chatter: {senderDisplayName}][chatter id: {senderId}]");
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break;
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}
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case "OBS_TRANSFORM":
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case "OBS_TRANSFORM":
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var type = typeof(OBSTransformationData);
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var type = typeof(OBSTransformationData);
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await _obs.UpdateTransformation(action.Data["scene_name"], action.Data["scene_item_name"], (d) =>
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await _obs.UpdateTransformation(action.Data["scene_name"], action.Data["scene_item_name"], (d) =>
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@ -392,7 +410,7 @@ namespace TwitchChatTTS.Twitch.Redemptions
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if (_actions.ContainsKey(redemption.ActionName))
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if (_actions.ContainsKey(redemption.ActionName))
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{
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{
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_logger.Debug($"Fetched a redeemable action [redemption id: {redemption.Id}][redemption action: {redemption.ActionName}][order: {redemption.Order}]");
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_logger.Debug($"Fetched a redeemable action [redemption id: {redemption.Id}][redemption action: {redemption.ActionName}][order: {redemption.Order}]");
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Add(redemption.TwitchRedemptionId, redemption.Id);
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Add(redemption.RedemptionId, redemption.Id);
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}
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}
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else
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else
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_logger.Warning($"Could not find redeemable action [redemption id: {redemption.Id}][redemption action: {redemption.ActionName}][order: {redemption.Order}]");
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_logger.Warning($"Could not find redeemable action [redemption id: {redemption.Id}][redemption action: {redemption.ActionName}][order: {redemption.Order}]");
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@ -422,11 +440,11 @@ namespace TwitchChatTTS.Twitch.Redemptions
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}
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}
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_redemptions.Remove(redemptionId);
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_redemptions.Remove(redemptionId);
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if (_redeems.TryGetValue(redemption.TwitchRedemptionId, out var redeem))
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if (_redeems.TryGetValue(redemption.RedemptionId, out var redeem))
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{
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{
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redeem.Remove(redemptionId);
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redeem.Remove(redemptionId);
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if (!redeem.Any())
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if (!redeem.Any())
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_redeems.Remove(redemption.TwitchRedemptionId);
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_redeems.Remove(redemption.RedemptionId);
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return true;
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return true;
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}
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}
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}
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}
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@ -446,7 +464,7 @@ namespace TwitchChatTTS.Twitch.Redemptions
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{
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{
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if (_redemptions.TryGetValue(redemption.Id, out var r))
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if (_redemptions.TryGetValue(redemption.Id, out var r))
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{
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{
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if (r.Order != redemption.Order && _redeems.TryGetValue(redemption.TwitchRedemptionId, out var redeems) && redeems.Count > 1)
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if (r.Order != redemption.Order && _redeems.TryGetValue(redemption.RedemptionId, out var redeems) && redeems.Count > 1)
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{
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{
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var redemptions = redeems.Select(r => _redemptions.TryGetValue(r, out var rr) ? rr : null).ToArray();
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var redemptions = redeems.Select(r => _redemptions.TryGetValue(r, out var rr) ? rr : null).ToArray();
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int index = redeems.IndexOf(redemption.Id), i;
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int index = redeems.IndexOf(redemption.Id), i;
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@ -476,7 +494,7 @@ namespace TwitchChatTTS.Twitch.Redemptions
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{
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{
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r.ActionName = redemption.ActionName;
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r.ActionName = redemption.ActionName;
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r.State = redemption.State;
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r.State = redemption.State;
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r.TwitchRedemptionId = redemption.TwitchRedemptionId;
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r.RedemptionId = redemption.RedemptionId;
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r.Order = redemption.Order;
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r.Order = redemption.Order;
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}
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}
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_logger.Debug($"Updated redemption in redemption manager [redemption id: {redemption.Id}][redemption action: {redemption.ActionName}]");
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_logger.Debug($"Updated redemption in redemption manager [redemption id: {redemption.Id}][redemption action: {redemption.ActionName}]");
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