using Serilog; using TwitchChatTTS.Twitch.Redemptions; using TwitchChatTTS.Twitch.Socket.Messages; namespace TwitchChatTTS.Twitch.Socket.Handlers { public class ChannelFollowHandler : ITwitchSocketHandler { public string Name => "channel.follow"; private readonly IRedemptionManager _redemptionManager; private readonly ILogger _logger; public ChannelFollowHandler(IRedemptionManager redemptionManager, ILogger logger) { _redemptionManager = redemptionManager; _logger = logger; } public async Task Execute(TwitchWebsocketClient sender, object data) { if (data is not ChannelFollowMessage message) return; _logger.Information($"User followed [chatter: {message.UserLogin}][chatter id: {message.UserId}]"); try { var actions = _redemptionManager.Get("follow"); if (!actions.Any()) { _logger.Debug($"No redemable actions for follow was found"); return; } _logger.Debug($"Found {actions.Count} actions for this Twitch follow"); foreach (var action in actions) try { await _redemptionManager.Execute(action, message.UserName, long.Parse(message.UserId)); } catch (Exception ex) { _logger.Error(ex, $"Failed to execute redeeemable action [action: {action.Name}][action type: {action.Type}][redeem: follow]"); } } catch (Exception ex) { _logger.Error(ex, $"Failed to fetch the redeemable actions for follow"); } } } }